Léa Bouvier-Chenard
Frontend developer
Frontend developer
Here is a summary of my work experience.
Boostmi was my first professional experience. I learnt so much in this company.
My first tasks initially focused on Android applications, coded in Kotlin. I had to implement new features and new design. I made some updates on our Android SDK too.
I also worked on iOS (in Swift on XCode) to implement our new profile creation flow.
Finally, I mainly worked on our PWAs (Progressive Web App). Over the past 3 years, I learnt to develop these applications with Angular (Typescript) from scratch, and I reinforced my knowledge of HTML and CSS (SCSS).
Although I mainly focused on the front-end of the applications, I also worked on the back-end, including updating our SDKs as needed.
During this development process I also participated in the conception of the design of the applications with our UI/UX designer.
All these projects, as different as they are, made me realize that I am able to adapt quickly to all situations, that I like new challenges and learn new things.
More about Boostmi:
Boostmi offers next-gen roadside assistance using an innovative digital platform.
With 24/7 help, on-demand and membership options, real-time GPS tracking, no hidden fees and upfront prices, we drive the way to the future.
We connect drivers to their roadside superheroes.
Here are some screenshots and videos of our Customer PWA:
-> Go to the websiteVehicle addition flow (video)
Mobile version:
Desktop version:
November 2019 to April 2022
These are some projects I did during my free time. I learned most of these languages and software by myself.
With 3 other friends we decided to create a game in 2 days, like a game jam.
This game is a 2D multiplayer made with Unity.
See more :
Demo videoNovember 2019
To discover a new language, the best way is to practice, so I decided to learn C++ and the SFML library.
I create a program which is inspired by a video explaining the principle of the Langton's ant.
I found the algorithm interesting and challenging.
Now I am working on an interface with Qt to make the program more "user friendly".
Here are some examples of the result :
August 2019
I made this portfolio to show my projects and what I can do with some code lines.
March 2019
To acquire more knowledge about Unity3D and its possibilities, I did this small project with help of a video.
I learned a lot about mesh, vertices, gradient to colour the mesh and about the Perlin noise.
To make a terrain, I first create some vertices with differents height depends on Perlin noise. Then I make triangles which are made up of 3 points. Finally, I use a gradient to colour the mesh according to the height.
In addition, I learned to build with WebGL.
March 2019
When I started my studies, I challenged myself and I decided to create a website alone. I am in a music band, and we needed a website so I made it.
I learned a lot about HTML5 and CSS3 and I especially learned how to put a website online.
Now I have the responsibility to maintain the website in case of problems and to update it.
This project also allowed me to become familiar with Git and Github.
See more :
The websiteDecember 2018
Here are projects I did as part of my studies.
To learn Javascript, I had to make the game Snake. I made this projet with my colleague Maxime Tilliet.
To manage the differents levels, we created and parsed JSON files. We added some sounds to make the game funnier.
This game is currently in French.
See more :
Play the game !October 2019
This application was made with Android Studio at school. I developed it with a colleague, Maxime Tilliet.
This app was created to inform users about the seismic activity in the world. The data are loaded from an RSS Feed (link). We managed these data, showed them in a "user friendly" way in a ListView and on Google Map. We made a splash screen, a setting menu to choose which type of earthquake is shown and we test the connexion to load data.
This application is currently in French.
Here are some screenshots of this application:
This is the ListView. We can refresh it with the refresh button. In "Préférences" we can choose the earthquakes by their type.
When we click on an item in the ListView, we can see the description of the selected earthquake.
If we click on "Afficher sur la carte", we can see all the earthquakes on Google Map.
If there are too many earthquakes on a spot, they are grouped in one marker.
October 2019
This game is the result of a group projet that I led. It was the main project of our formation.
The objective of this game is to recreate the atmosphere of an escape room: the player has to resolve some puzzles and enigmas to leave the room before the end of the timer.
To carry out this projet, we first had to make the specification. Then we did the part I prefer: the development.
In this game I took care of the git repository, I made controllers of the player and the camera, the inventory's controller and UI too and I create some elements on the scene.
I fixed main bugs, programmed the timer and added the music.
I also led the project by organizing meetings with my colleagues, spreading the different tasks and checking that everything was going well.
This work is finish. all the team is pretty proud of the result.
September 2019
Let's take a look at my resume !
Do you want to contact me ? Send me an e-mail or visit my LinkedIn profil !